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These upgrade textures to follow the Physically Based Rendering pipeline laid out below, and are optimized for maximum performance and detail. The fourteen, free Minecraft with RTX ray tracing worlds include creator-made PBR resource packs that you can check out. See the Height Maps subsection of the New PBR Texture Maps section. Note: mutually exclusive with use of normal layer.
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Texture set JSON = gold_ore.texture_set.json.The texture set must be defined by a JSON file.įor example, for a PBR version of the “gold_ore” block: Packing the maps reduces the overall file size and number of files of the new texture set. This is how the various PBR texture maps relate to objects in the game:Ħ PBR Texture Maps >packed into> 3 Texture Files (.PNG) > defined by a> Texture Set > for each> Block/Item/ObjectĬurrently, each of the 6 PBR maps get packed into the channels of 3 texture files, which are then used by the game.
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